Design and Technology
Design and technology
“Design is a funny word. Some people think design means how it looks.
But of course, if you look deeper, it’s really how it works.”
“Technology makes possibilities. Design makes solutions.”
Why is Design and technology important at HCCPS?
Design and Technology at HCCPS aims to inspire children to be innovative and creative thinkers who have the appreciation of the product design process through design, make and evaluate. We want children to develop the confidence to take risks, through drafting design concepts, modelling, testing and to be reflective learners who evaluate their own and others’ work. We want our children to have an awareness of the impact that Design and Technology has on our lives and encourage children to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements.
What does Design and technology look like at HCCPS?
At HCCPS Primary School, we value Design and technology as an important part of the children’s entitlement to a broad and balanced curriculum. Design and Technology is taught through a variety of creative and practical activities, pupils are taught the knowledge, understanding, skills and vocabulary needed to engage in an iterative process of designing and making. We engage our children through activities which involve investigating and evaluating existing products, focussed tasks in which children develop particular aspects of knowledge and skills and then designing and making in which the children design and make ‘something’ for ‘somebody’ for ‘some purpose’. We ensure that the teaching of Design and technology at HCCPS supports the social development of our children through the way we expect them to learn with each other.
The national curriculum for design and technology aims to ensure that all pupils:
• develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
• critique, evaluate and test their ideas and products and the work of others
• understand and apply the principles of nutrition and learn how to cook.